Coding the Matrix: Linear Algebra Through Computer Science Applications
Philip N. Klein
Accounting 101
Michele Cagan
Discourse On Method
Descartes
Euler The Master of Us All
William Dunham
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Game Engine Gems 3
Eric Lengyel
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 2
Game Programming Gems 2
Mark A. Deloura
Linkers and Loaders
John R. Levine
Game Programming Gems