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Art of Memory: Selected Works

Art of Memory: Selected Works

Frances Amelia Yates

Code The Hidden Language of Computer Hardware and Software

Code The Hidden Language of Computer Hardware and Software

Charles Petzold

The Courage of Hopelessness: Chronicles of a Year of Acting Dangerously

The Courage of Hopelessness: Chronicles of a Year of Acting ...

Slavoj Žižek

The Art of Game Design, 3rd Edition

The Art of Game Design, 3rd Edition

Jesse Schell

Category: Software Development & Engineering

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Kent E. Eisenhuth

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Linkers and Loaders

Linkers and Loaders

John R. Levine

Game Programming Gems

Game Programming Gems

Mark A. Deloura

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