An introduction to metaphysics
Henri Bergson
Structure and Interpretation of Classical Mechanics: Second ...
Gerald Jay Sussman & Jack Wisdom
Road To Serfdom
F. A. Hayek
Too Much to Know: Managing Scholarly Information Before the ...
Ann Blair
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Game Engine Gems 3
Eric Lengyel
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 2
Game Programming Gems 2
Mark A. Deloura
Linkers and Loaders
John R. Levine
Game Programming Gems