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Archimedes Netz, Reviel (ed.)

Archimedes Netz, Reviel (ed.)

The works of Archimedes. Vol. 2 On spirals-Cambridge University ...

Linear Programming Beyond 4.2(Simplex Method)

Linear Programming Beyond 4.2(Simplex Method)

Heckman C.C.

Profit + Purpose

Profit + Purpose

Westaway, Kyle

The Play of Masks

The Play of Masks

Frithjof Schuon

Category: Software Development & Engineering

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Linkers and Loaders

Linkers and Loaders

John R. Levine

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Kent E. Eisenhuth

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

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