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Multiplayer Game Programming: Architecting Networked Games / Edition 1

Multiplayer Game Programming: Architecting Networked Games / ...

Josh Glazer & Sanjay Madhav

Game Design (1)

Profit First: Transform Your Business From a Cash-Eating Monster to a Money-Making Machine

Profit First: Transform Your Business From a Cash-Eating Monster ...

Mike Michalowicz

Conversations in the House of Life: A New Translation of the Ancient Egyptian Book of Thoth

Conversations in the House of Life: A New Translation of the ...

Richard Jasnow & Karl-Theodor Zauzich

Deuterium Depletion: A New Way in Curing Cancer and Preserving Health

Deuterium Depletion: A New Way in Curing Cancer and Preserving ...

Gábor Somlyai

Category: Software Development & Engineering

Game Programming Gems

Game Programming Gems

Mark A. Deloura

Linkers and Loaders

Linkers and Loaders

John R. Levine

Game Programming Gems 2

Game Programming Gems 2

Mark A. Deloura

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

Fluid Simulation for Computer Graphics, Second Edition

Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo ̈ller & Eric Haines & Naty Hoffman

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

Kent E. Eisenhuth

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Physically Based Rendering, Fourth Edition: From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

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