Mediated
Thomas de Zengotita
Dive Into Design Patterns
Alexander Shvets
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Game Engine Gems 3
Eric Lengyel
Game Programming Gems
Mark A. Deloura
Linkers and Loaders
John R. Levine
Game Programming Gems 2
Game Engine Gems 2
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys