Compilers: Principles, Techniques, and Tools
Alfred V. Aho; Monica S. Lam; Ravi Sethi; Jeffrey D. Ullman
The Structure Of Scientific Revolutions
Thomas Kuhn
Fluid Simulation for Computer Graphics, Second Edition
Robert Bridson
Crafting Interpreters
Timothy Andrew
Game Programming Gems
Mark A. Deloura
Linkers and Loaders
John R. Levine
Game Programming Gems 2
Game Engine Gems 2
Eric Lengyel
Game Engine Gems 3
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo ̀ˆller & Eric Haines & Naty Hoffman
Drawing Product Ideas: Fast and Easy UX Drawing for Anyone
Kent E. Eisenhuth
Physically Based Rendering, Fourth Edition: From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys